Exploring 3 Common Design Patterns

Date: 6/5/2024
Within software design, patterns stand as guiding principles, presenting refined solutions to recurrent design challenges faced by developers. These patterns encompass a diverse array of methodologies, each crafted to tackle specific hurdles encountered in system architecture and development processes. In our forthcoming blog series, we will delve into three pivotal patterns, examining their core principles, practical applications, and significance in contemporary software engineering.
Singleton Pattern
This pattern guarantees that a class maintains just one instance and offers a universal access point to that instance. It finds frequent utilization in scenarios where a solitary, shared resource necessitates access from multiple sections of an application.
Factory Method Pattern
Defined as an interface for generating objects, this pattern grants subclasses the ability to modify the types of objects created. Widely embraced, it streamlines the object creation process and fosters adaptability in object instantiation procedures.
Observer Pattern
Establishing a one-to-many relationship between objects, the observer pattern enables an object (the subject) to notify its observers of any alterations in state, facilitating automatic updates. Its prevalence is notable in event-driven architectures and the development of user interfaces, where it enables the implementation of responsive behaviors.
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